![]() It's because each one possessed a more intangible trait: They managed to make my entire social circle love video games just as much as I do. ![]() It wasn't because the local games released this year were so high quality, either (though they absolutely were). This year, I spent far more time playing local multiplayer titles than I did online titles - not counting my invested hours with a certain Warcraft-themed digital card game. It was also a year where countless titles launched with online functionality that was straight jacked, a trend that is also, sadly, moving toward becoming the industry default. ![]() 2014 was a year where a creeping toxicity made online gaming communities a less inviting place to inhabit. That focus could not have come at a better time. 2014 was the best year for local multiplayer gaming since online multiplayer gaming became the industry default.
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